It has been 20 years since Guitar Hero first launched across the Atlantic, giving players everywhere the means to feel like a rock star. Not in reality, but try telling that someone who's nailed Free Bird’s lengthy guitar solo before a packed living-room audience.
Created by the developers, Guitar Hero gave players a guitar-shaped controller to match on-screen cues moving along the screen in time with a song. Every sequence mimicked specific notes, creating the sensation of an authentic performance.
Harmonix had already experimented with rhythm games before partnering with the publisher, which was purchased by the gaming giant during the mid-2000s. Collaboratively, they established the groundwork for a surprising massively profitable franchise that had a significant impact on numerous of the artists included, showcasing classic groups to a new generation of younger players.
Michael Dornbrook, ex-chief operating officer from the developer, recalls the initial budgetary hurdles in securing the recordings – even though initial releases mostly used cover versions.
“We reproduced every song because the dollar figure prohibitive,” he explains. “Even with the necessary permissions by themselves, it proved nearly impossible. We failed to secure bands like the Who – the publisher was operating on a shoestring budget, and we were fairly certain it would fail. However, when the game became a hit, and record sales airtime were going up, all artists desired to be in.”
He adds: “Among the amazing things was how many parents got in touch expressing gratitude for exposing their children to the songs they adored. It became a multigenerational phenomenon.”
Classic Rock Gains Younger Fans
Irish blues-rock band the Answer included Never Too Late on the 2008 game Guitar Hero World Tour. Lead musician the artist recalls how the series brought classic rock back into vogue: “The game provided a bigger, younger audience. Typically such music was considered music that was past it, but then once it got featured on the game and teenagers were finding it, suddenly it became trendy. That legitimised it, eliminating the ‘dad rock’ label. It provided all our music renewed popularity.”
In 2008, the Answer’s debut album was still not available in the US, so Guitar Hero was a key medium of discovery for the group as they went on a North American tour supporting AC/DC. “The roadies had on the song on the tour bus, and some of them recognized us from Guitar Hero,” Mahon says.
Major Band Spin-offs Enduring Influence
Rock’s heavyweight names quickly took advantage of the series’ popularity, with Aerosmith, Metallica and Van Halen featuring in specialized game editions centered around each band’s catalogue and related lore, imagery and legendary status. In the case of, the Aerosmith edition, it was said earned the band greater revenue compared to their records. It sold more than half a million units in its first week, while demand for their songs saw an increase significantly during an era as the industry was already collapsing.
The series still motivates nimble-fingered dedication among its fans. Recently, a streamer completed an impressive attempt of DragonForce’s the challenging track – an infamously tough power-metal song made popular by the game – on Clone Hero, a no-cost alternative with similar mechanics but an array of customisation options. This track is challenging even in the hardest setting, let alone performed at increased tempo while hitting every one of its near 4,000 notes. The streamer stated it took nine months of practice.
“The game is a fun, imaginary experience. Just as with other games, that doesn’t mean you should pick up actual weapons and enlist,” says musician the artist.
DragonForce previously completed a profitable run before their hit was featured in the third game, but Li says it made them a household name. “I recall our distributors calling to tell me that our selling albums like crazy,” he says. “It exploded when we next toured, and we were playing just before top acts at the event.”
Indeed, the band's visibility from Guitar Hero proved so vast that it risked eclipsing all other the band has done. Last year, the track was used in a trailer for Despicable Me 4. “Previously I thought differently, but I’ve made peace with it,” he admits. “If you only listen to one DragonForce song, that's fine – everyone’s got their own path in music and I'm pleased we played a role of people’s lives”.
Enduring Impact of a Iconic Controller
The best promotion, be it for cars, clothes or video games, goes further than selling something – it evokes a desire. Did Guitar Hero harness this? “Precisely what we were trying to create,” he confirms. “The excitement of being a rock star in the spotlight. From day one, the co-founders believed there’s an instinctive urge to make music, and they wanted to use technology to enable everyone to do it”.
The majority installments came out over a mere five-year period between 2005 and 2010, featuring derivative titles like DJ Hero, including a spinning deck, and Band Hero. Subsequently, corporate focus in plastic instruments waned, aside from a short-lived revival several years later.
Titles like the fan project and newer releases have kept the scene alive, with expectations of something from the founders in development. Recently formed developers has entered work on their first rhythm-based title. Original co-founders are participating in advisory roles. Is the world ready to embrace another game in the spirit of Guitar Hero?
“Our team believed such titles could be similar to sports games where you can releases,” he remarks. “There’s so much fresh tracks it could remain evergreen, so I’ve always been optimistic. It's entirely possible for it to continue for future fans.”